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A few words about all of this.

                                

Hi !!!

As you have probably guessed by now, my name is Adar Goldfarb,

I am currently living and working in Binyamina, a quiet village somewhere in Israel.

I'm married to Merav, an Art therapist and we have two gorgeous daughters.

Here you will find a few thoughts about my artistic endeavors and how i evolved from breaking toys as a toddler to recently teaching my car to play the violin. 

 

Let me take you back to my childhood... the fun parts anyway...

As a child, I found an interest in breaking mechanical toys apart and trying to put them back together, mostly with no avail. most of the time the pieces just did not add up, why were there fewer pieces in the reconstructed toy than in the new toy I took apart? what is that buzzing noise it's making now ??? and Perhaps the most interesting question of them all, how come a limping robot looks much more Alive, than the new out-of-the-box slick moving robot ???

Growing older I realized that as a child I was not reassembling but re-purposing, taking a toy, breaking it apart and making a new toy with the pieces and in doing so revealing hidden possibilities for that toy. Everything I played with became building blocks for other re-imagined toys, everything had a hidden nature waiting to be explored, things didn't have to be the only thing they were designed to be.

Growing even older and taller, my interest in re-using tools increased. I began experimenting with Cutlery, developing my own technique of connecting the various shapes of spoons and forks, making them the building blocks for my sculptures. All the while the same questions kept popping back, "why would anything be just the thing it was designed to be ?", or "if something is designated a purpose, a tool, for example, are his other characteristics suppressed ?", "how can I free these objects from their limitations of designed functionality ?" 

Growing even older and a bit thicker, I rekindled my long forgotten interest in exploring mechanisms, interfering with the way they work by taking them apart, maiming them and exposing their flaws. 

Again, more questions arose, how is it that interfering with the way a machine works endows it with the semblance of a living creature? how can I create in the viewer a sense of empathy towards a machine? 

My best guess is that being human is to advance, to get stuck on something and to overcome it, to improve, to continue.. 

A machine consists of several parts each with a definite function, and together performing a particular task , damaging these parts or its overall function creates a sense of identification in the viewer, he wants the machine to overcome its obstacle, to advance, to fulfill its purpose, to march on, a sense of empathy arises when it doesn't.


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